![]() Season 1 Monsters: Bones | Giant | Mighty Minotaur | King Sphinx | Gnarly Gnome | Pudgy Pig | Chunky Chicken | Eye Guy | Mr. He is also highly sneaky, cunning and perfidious org and will stop at nothing to destroy the power rangers. The Cell Phone Org had a cocky personality and loves to eat phones. Linking with the Megazord, they formed the Wild Force Megazord's new Double Knuckle mode, Cell Phone Org was no match for this new Megazord combination and was ultimately destroyed by the Double Knuckle Bear Blaster. ![]() However, the Org was too powerful and soon had the upper hand, until two boys that Taylor had saved earlier revealed their true identities as the Black and Polar Bear Wild Zords. They eventually destroyed the monster with the Jungle Sword, but Toxica made him grow large and the Rangers summoned the Wild Zords to form the Wild Force Megazord to battle the Org. Cell Phone Org was still more then a match for the Rangers until Taylor showed up. Max eventually lured Cell Phone Org to an area where Cole was able to knock the Org down, Danny keeping him pinned until Alyssa could damage Cell Phone Org's antenna, allowing them to morph again. He then joined Jindrax and Toxica and created a jamming field over the entire city that did not permit the Rangers to morph, and battled Cole, Alyssa, Danny and Max, swiftly gaining the upper hand and forcing the Rangers to retreat. He scrambles signals on cell phones causing incredible pain in the owners ears, and eats them.Īfter attacking several businessmen and women in a plaza by causing the pitch in their cellphones to hurt their ears, Taylor came and try to battle the Org, but he used the Sonic Screech to Morph Taylor out of her Ranger form and made a beat down on her. The best way is to use tricks to destroy him, such as Berry Blast, or plants with a "When played" ability like Kernel-Pult.As the result of an Org Spirit acquiring a cell phone, the Cell Phone Org was one of the ancient Orgs who came to work for Master Org. However, you should have an extra plan in case your opponent moves either Mini-Ninja to an empty lane or the plants in front of him to another lane. He can be destroyed by almost every damaging plant or trick. While Mini-Ninja is very dangerous, his low health is his biggest weakness. However, in the late game, Mini-Ninja usually doesn't as anything other than a distraction due to his poor stats and the existence of more powerful zombies that outperform him, even with his Anti-Hero trait active, so you are better off with more powerful replacements such as Stealthy Imp and Walrus Rider if you have the choice. Late-game, Mini-Ninja can be played alongside more powerful zombies to force your opponent to either scatter their defenses and reduce their overall chances of survival, or focus on the more powerful zombies and leave Mini-Ninja alone. On the first turn, Mini-Ninja can be played to force your opponent to play plants that can quickly deal with it such as Potato Mine, instead of ones that are more useful long-term like Pea Pod or Sunflower. Mini-Ninja can also be used as a potent distraction. However, Mini-Ninja's health is too low for him to be viable with the former. Neptuna can also make some use of Mini-Ninja's professional tribe with Zombie Middle Manager and Jurassic Fossilhead. However, you may also need health-boosting tricks too, as Mini Ninja's low health makes him unsuitable in combat against plants. Toxic Waste Imp allows Mini-Ninja to destroy any plant that blocks him, with the exception of Armored plants. The aforementioned cards that can either move Mini-Ninja or the plant blocking him are some. You can synergize Mini-Ninja with various cards to make him more potent. ![]() As both Super Brainz and Huge-Gigantacus, you can use him with Teleport or Teleportation Zombie to play him in an empty lane without your opponent being able to do anything that turn. If you are playing as Super Brainz, you can use Carried Away to help him do more damage in an empty lane, increasing his effectiveness. Mini-Ninja is a very cheap and deadly zombie who is able to land heavy damage on your opponent if you use him well.Įarly-game, Mini-Ninja can find a fair number of opportunities to attack your opponent as there are many empty lanes for him to be played on, and cards such as Smoke Bomb, Terrify, or Sumo Wrestler can also help clear the way to take advantage of his Anti-Hero trait more easily. His motto: Walk softly and carry a big nunchuck. ![]()
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